﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Strategy_Pattern
{
    class Program
    {
        static void Main(string[] args)
        {
            Player playerWithNormalJump = new Player(new NormalJump());
            Player playerWithSuperHighJump = new Player(new SuperHighJump());
            Enemy enemyWithHighJump = new Enemy(new HighJump());

            playerWithNormalJump.DoJump();
            playerWithSuperHighJump.DoJump();
            enemyWithHighJump.DoJump();
        }
    }
}
